Pyramix
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer | Tim Roediger |
| Publisher | Gamewright |
| Players | 2-4 |
| Playtime | 15 mins |
| Suggested Age | 8 and up |
| Honors |
Pull apart the pyramid! In Pyramix, players take turns removing one cube at a time from the pyramid stack. Cubes come in four colors and are worth 1-3 points depending on their symbol. You can remove a cube as long as two or three faces are exposed and it's not touching a cobra cube. (You can remove the cobra cube itself, but it's worth zero points. With no other options, though, you might have to remove it!)
As cubes come out, others slide down toward the base. When only a single layer of cubes remains in the plastic tray, the game ends. Remove all the cobra cubes on the bottom level, along with any cubes that share a face with cobras. Whoever has the most ankhs in each color now claims any cubes of this color from the tray. (In a tie, no one claims these cubes.) Players then tally their points, and whoever has the high score wins.
