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Customer Reviews

Ah, customer reviews! The delightful little nuggets of wisdom (or sometimes woe) that help us navigate the wild world of board games. Think of them as the Yelp for your tabletop adventures, where every opinion counts, and every quirk shines brighter than a shiny D20! (And trust me, those shiny dice are hard to beat.)

Now, let’s dive into the treasure chest of feedback! You might find glowing praise that makes you feel like a board game wizard, or perhaps a critique that leaves you scratching your head like a confused chicken. Either way, it’s all part of the game! (Pun totally intended.)

So, whether you’re a seasoned board game aficionado or a newbie just dipping your toes into the world of tabletop fun, customer reviews are your trusty sidekick. They’ll guide you through the labyrinth of choices, help you dodge the occasional dud, and maybe even lead you to your next favorite game! (Just remember to bring snacks; they’re essential for any gaming session!)

In the end, it’s all about the joy of playing, the laughter shared, and the memories created. So, gather your friends, roll those dice, and let the games begin! And don’t forget to leave your own review; after all, your opinion matters in this quirky world of board game bliss!

Based on 12656 reviews
72%
(9159)
20%
(2494)
5%
(654)
2%
(200)
1%
(149)
Solid Street Masters lite

SFV is not the greatest game ever made, but if you're looking for a less involved and quicker version of a street fighting game, this would be a good choice.

Great game but...

Terrific game!

Just be aware, the product description notes that "this first printing" contains the Fate of Erebor expansion scenario for War of the Ring. The copy I received in October 2024 no longer contains that content, so if you're buying this with the expectation that you'll receive additional content for War of the Ring unfortunately that "first printing" seems to be sold out and the later printings apparently do not contain it.

A
Autumn
Audrey

Autumn is a great, simple, 2-player game that is easy to set up and get started and is a lot of fun.

S
Nova Luna
Suzanne Lacombe
Great little game

Easy to learn and fun to play

A Gentle Relaxing game

I love this game. It’s easy to take with me anywhere. It’s quick to play. Relaxing, beautiful simplicity.

A
HOLD/MERGE Order
Alexander Churchman

HOLD/MERGE Order

A
Trio
Alex Thibeault

Trio

Good set!

I have played all the unlock! Series and this is a solid one.

Definitely recommend

An absolutely wonderfu, calm, no pressure solo game

The Feast that keeps on givin'!

While were on the topic of feasting, I would advocate for anyone to feast on a sumptious serving of hemlock, if only once. One serving of this fabulous botanical and you'll never have to worry about life's problems in any capacity ever again.

bring on the theme

This really adds to the fun when playing the game

Ultimate Guard - Boulder™ 60+ Deck Case (Emerald)

Awesome game

Nice abstract

What I liked:
• Visually, the game is stunning. I'm usually more into mechanics and don't get swayed by aesthetics alone, but here, I found myself enjoying the artwork and the fact that the tokens aren't just circular, but uniquely shaped.
• The player’s board is quite small, so you face interesting decisions about how to squeeze in as many animals as possible and maximize your score. That said, it could potentially lead to analysis paralysis.
• I enjoy 3D abstracts like Santorini, so I really liked the mechanic where you can build mountains, trees, and buildings on multiple levels. It adds another layer of strategy. In Cascadia, you're just rotating a landscape tile to expand similar terrains, but in Harmonies, you think, “Okay, I’ll use this 'one-level' mountain for this animal, and then I’ll build a second level to score even more.” Or, “This building is here, so I need to surround it with different colors, and if I can fit a field near it, that’s an extra five points.” The scoring for terrain feels more engaging.
• I love that there are combo opportunities here. In Cascadia, you populate an eagle, and maybe you get extra points from a fox. But in Harmonies, you could have parrots that need to be near water, and then you draw a fish card and manage to place six of them because everything was already set up with the parrots. When the puzzle clicks into place like that, it’s incredibly satisfying.
What I didn’t like:
• There’s little player interaction, and the draft always has alternatives. Taking animals your opponent needs doesn’t make sense since you can only hold four cards, and you don’t want to be stuck with a useless one. This is why I like Splendor Duel—there you have to pay attention to your opponent and disrupt their engine. Harmonies feels more like a friendly family game where everyone just focuses on their own board (which is a matter of taste).
• There’s no way to discard tokens or cards. You can make something work with almost any card, but some fit better in certain combos. You end up with around 20 cards in a two-player game, and I missed having something like a wild token in Cascadia to refresh the row.
• I feel like they could’ve improved Harmonies by printing some instant bonuses on the player’s board—maybe tokens for discarding, an extra tile of any color, or the ability to hold a fifth card.
Final thoughts: It’s a solid abstract game. We played three games almost in a row. I’m not sure if I’ll keep both Cascadia and Harmonies in my collection, as they leave a similar impression. In Cascadia, I enjoy rotating the tiles, while in Harmonies, it’s more about solving the puzzle of fitting in the animals.
My rating: 8 out of 10

Exactly as seen.

Good card and fast delivery

J
Miller Zoo
Jordan Lahn
"Daddy, I think this must be the best board game ever."

So said my 6-year-old daughter as we pulled off the shrink wrap and I began to explain this newly arrived game which we were sitting down to play. Both of my kids (including my 4-year-old son) listened attentively as I informed them that this was a game based on a real zoo here in Canada, and we would be playing as the real-life zoo keepers who work at the zoo and spend their days caring for the needs of their animals while preparing to add new animals to their facility. Together we looked at the board, which is pre-printed with animals such as Raphael the tortoise and Napoleon the Miniature horse, and flipped through the animal cards, sparking joy and excitement as we discovered an Arctic Fox named Tiny and a python named Shakira. Then I showed my kids a pile of secret envelopes, and told them that as we win games and complete challenges we get to open these envelopes and add new animals to the game. When we discovered the envelope that we are only allowed to open when we lose a game, they realized that whether we won or lost our first game, we would get to open a secret envelope. Her eyes widening with excitement, my daughter uttered the now famous phrase: "Daddy, I think this must be the best board game ever."
Thankfully, this game lived up to those expectations. As we set up the components (which took less than a couple of minutes, even with a thorough shuffle of the resource cards), I planned to "team up" with my son in order to guide him. He's growing as a gamer, and still occasionally loses interest and goes off to play Lego between turns. But he seemed so engaged as I explained the rules that I changed plans at the last moment and opted to set them up for a two-player game while I stepped back and helped with the (very limited) admin side of the game. I did my best to zip my lips and allow them to puzzle out together the best strategies for approaching the puzzle of running their zoo. The game is won by meeting the conditions on each card in the animal deck in order the add them to the zoo, but the daily needs of each of the animals already on display compete for the zookeeper's limited resources, and because moving between areas of the zoo requires the player to discard one of their resource cards, efficiency is important.
On the first turn, both of my children chose to immediately head to the Animal Intake spaces and use their resources to admit their favourite animals. Once they had used up their daily allotment of resources, they were shocked to learn that the animals left in Crisis would require them to discard resource cards from the deck until icons matching their unmet needs appeared. On the next turn I gently asked "Do you think it would be better to see if we can take care of some of today's Needs first before you try to get the new animals?" and my daughter immediately caught on. Soon they were very effectively comparing their resource cards to the day's random Needs, and even coordinating how to best use their remaining cards after their initial actions. Sometimes the allure of those new animals waiting to be welcomed into the zoo proved too powerful to resist, especially for my son, but for the most part they thought things out together and stuck to their plans. By the end of the game my daughter was running most of the admin side independently, moving cards into the discard pile and placing tokens on cards between rounds. As they went into the last round, with only 2 cards left in the resource deck, the tension and excitement was written all over their faces. I reminded them they only needed to finish admitting the new animals into their zoo to win, even if some of the daily Needs were left unmet, and together they examined their resources to piece together who needed to take care of each animal, and with a fist pump in the air they completed their goals and won the first game.
We opened the first secret envelope and gazed at the new animals that had been unlocked. "Can we play again?" begged my son, but bedtime was calling. Throughout the bedtime routine, the conversation swirled around our game, and how close they had been to failure with only two cards left in the deck. "I can't believe we won our first game. We're just kids!" my daughter exclaimed. We have firm plans to break out the game again immediately after school tomorrow.
Is this game too easy? Not for my kids, who were thrilled to have narrowly conquered the first scenario on their own with very limited help from Dad. Will that change in a few plays if they still haven't unlocked that "Open After First Loss" envelope? Possibly, but for now they are thrilled with their success and their forward momentum as they explore more of what this game has to offer. Maybe I'll update this review after a bit more time with it. For now, I am thrilled to have this game in our collection, and as I wait for the day when I'll one day be able to play Ark Nova with my kids I'm genuinely looking forward to playing this game more with my ...

Great service

Thanks

J
Harmonies
Jean Latreille
Harmonies

Great game, awesome material. Easy but complex at the same time.

A & A Global 1940 Map

Yep…. Great quality and totally worth the size boost.

C
Harmonies
Carolina Jimeno
Love my games

Live my games

Thanks

Thanks

Forges of Ravenshire

A
Café Baras
Andy Grant

Simple to learn and play but tons of fun.

C
HOLD/MERGE Order
Charles Dollano
Best available option on the website.

Brilliant.