Orbital
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer | Eloi Pujadas |
| Publisher | DMZ Games |
| Players | 2-4 |
| Playtime | 30-45 mins |
| Suggested Age | 8 and up |
The year is 2073, and the effects of global warming have become critical. The poles are melting, and the sea level is raising. There's only one solution: Look to the stars. With a new triangle-based building technology, orbital stations are a reality now...
In Orbital, you design and build your own orbital station and make it as self-sustaining as possible. Your population will need houses, which will in turn need energy. Farms, gardens, facilities — there's a lot of elements to take into account. Get the buildings you need, and design the best station to be the winner!
The game tiles are composed by 1 to 5 buildings in the shape of triangles. Players should try to buy the pieces that fit best from the ones available on the central board and try to arrange them on their station in the most profitable way possible. Depending on their size and the position on the board, pieces are more or less expensive to acquire. Also, players pay by leaving their money on the pieces they reject to try to get to the one they want. Take a piece everyone rejected, and you will get a lot of useful money!
—description from the publisher
