Jarmo *PRE-ORDER*
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
(Uncredited) |
| Publisher | Lemery Games |
| Players | 2 |
| Playtime | 15 mins |
| Suggested Age | 6 and up |
An old Tatarian legend says that Batu Khan, Mongol leader and a grandson of Genghis Khan, always took an extraordinary board game along when he had gone to a war, and carefully hid this game from all trespassers. Batu Khan usually played one game before a battle, just to get into a right warrior mood. The legend does not specify any particular game but it was most likely Jarmo, an old battle-and-race Tatarian game where players are expected to have concentration, observation and imagination.
The goal of this game is to reach opponent's first row with as many own archers as possible. However, the winning strategy is more complicated than simple moving pieces towards opponent's base, it will be described in the next sections. Likewise at Tank Battle, the player who gets more points at the end of a game, wins.
How to capture opponent's pieces
If an archer moves to a circle occupied by an opponent's archer, this enemy piece is captured and immediately removed from the board. An archer that captures at least one enemy is marked by a small black (white) line. It is important to know which archers have captured enemies when the "loop" rule is used.
How to finish the game
The game is finished if one player moves all their non-captured archers to the opponent's first row. At this moment, the final score is calculated and the player with more points wins. In case of a tie, the game is a draw.

