Emmerlaus Duel of Mages
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
Designer |
Frederic Dumas Jean-François Hamel E. Bruce Hollands |
Publisher | Creations Chaos Inc. |
Players | 2-10 |
Playtime | 15 mins |
Suggested Age | 12 and up |
Non CCG card game that has a CCG feel, using a common deck. Base deck of 100 cards plus now 6 expansion packs available of 50 cards ["Power", "Communion", "Abundance", "Destiny", "Sorcery" and "Invocation"] each one add more depth to the game and greater challenges to the players. There's also 2 newer expansions of 25 cards each that adds a completely new dimension to the game: "Allies" and "Companions". While the expansion packs are add-ons, once purchased, you have all the cards in the series. This is not a true "ccg".
From the instruction booklet: "This is a game of imagination and make-believe. As you are playing, never forget this: you are a great mage of forgotten times. Imagine yourself as what you would like to be. Picture yourself as such."
Each player starts with 50 hit points. During the game if you lose all your hit points and get to zero or a negative total, you are considered dead and must leave the game. The other players keep on playing until there is only one player left. You can play with up to 10 players and games can go from as fast as 10 minutes, to a long hour! It all depends on your decision and your skill at "rolling the dice".