Wing It: The Game of Extreme Storytelling
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer | Molly Zeff |
| Publisher | Flying Leap Games |
| Players | 4-7 |
| Playtime | 15-90 mins |
| Suggested Age | 12 and up |
Description from the publisher:
Wing It is a hilarious storytelling and problem-solving game. You and your friends pit your imaginations against each other as you dream up ways to overcome unlikely challenges (...now an eerily well-coordinated horde of angry jelly fish begins to rock the boat until it tips precariously from side to side...) with an even unlikelier set of resources (...and all you have is an ice axe, ten coconuts, a set of snow tires, one pound of leg hair, and a complete collection of Hitchcock films).
In each round, the players are all presented with the same challenging situation, but each player has different objects that they can use as their resources to resolve the situation. Each player comes up with a story about how they'll solve the situation using exactly three of the five objects in their hand, and then everyone takes a turn pitching their story to a judge. A winning story is selected, a new player becomes the judge, and the next round begins.
