The Cards of Cthulhu
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Delivery and Shipping
Delivery and Shipping
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Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
Designer | Ian Richard |
Publisher | DVG |
Players | 1-4 |
Playtime | 60 mins |
Suggested Age | 10 and up |
Expansions |
The Cards of Cthulhu - Bonus Pack The Cards of Cthulhu: Beyond the Veil |
Based on H.P. Lovecraft's Cthulhu mythos, in this Kickstarter card game you select an Investigator, and battle the invading Cthulhu Minions and Horrors while building up a team of Followers to help you.
This 1-4 player card/dice game involves combating various monsters from the Cthulhu universe separated into Minor, Major and Unspeakable Horror cards across 4 different Cult boards. Along the way, your character can bring followers with special abilities into play that may or or may not have a cost. Additionally, you can buy special items that help you defeat the monsters. Certain cards have special abilities such as The Gate Card that makes you draw an additional cult card or The Cursed Scroll which forces you to pay XP or draw three more cult cards.
To win: If there are more than 5 Minions on any Cult Board at the end of any turn, that Cult summons their Elder God. You
lose. No mortal can hope to face these beings and, the world is lost. If, however, you are able to empty the Cult Deck without the world ending, you have foiled the arrival of the Elder Gods, and you win the game.