Story War
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Tom McLean Brad O'Farrell |
| Publisher | Cantrip Games |
| Players | 3-8 |
| Playtime | 30 mins |
| Suggested Age | 8 and up |
It’s a card game for 3-to-8 players that combines storytelling and combat! It’s more about creativity and alluding to pop culture (or just regular culture) than it is about math or numbers. It takes about 30 minutes to play a full game, even with an 8 person game.
Players choose a Warrior card (like Medusa or Puss In Boots) from their hand to represent them in battle, then multiple players must work together as a team to defeat the players on the other side of the table. They also use Item cards (like Excalibur or Flying Carpet) to get them out of a tight spot and turn the battle around! Each battle is also set on a Battlefield (like Beanstalk or Sleepy Village) and players can use the terrain to their advantage.
The actual battle is conducted by players describing their character's action to the judge, who has final ruling on all matters. If it convinces the judge, it's fair game! After each battle, the role of the judge passes to the player on the current judge's left.
