Silent Planet (German Import)
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Klaus Altenburger |
| Publisher | AMIGO |
| Players | 2-6 |
| Playing Time | 15 mins |
| Suggested Age | 8 and up |
Note: This game is in German. English rules can be found here.
In more detail, the deck consists of 55 alien cards numbered 1-5, with more 1s than 2s, more 2s than 3s, etc. The deck also includes nine Xs, which can stand for any number. At the start of the game, you receive a hand of nine cards. Look at those cards, then arrange them in a face-down row on the table in the order of your choice, then reveal as many cards as you wish. These cards are now out of play, but you can (ideally) use them to convey information about what remains hidden in your row.
As a group, you are trying to form alien teams that consist of five cards of all five numbers or five cards of only one number. On a turn, all players but one collectively decide — without saying anything, but using any gestures they wish — which face-down card to reveal in the row of the player who is not taking part in the debate. Once this card is revealed, place it in the center of the table. Then the next player in clockwise order sits out while all other players decide which one of their cards to reveal and add to the team currently being formed.
If a card is added to a team that would break that team — e.g., adding a 3 when the face-up cards are 1 and 1, or adding a 2 when the face-up cards are 1, 2 and 4 — then you remove all face-up cards from play. X cards don't have a locked-in value, so you can consider them whatever value is needed to maintain the validity of a team. If you create a valid team of five cards, great! Put it aside, then start a new team. If you manage to create as many teams as the number of players at the table, you win; if you run out of cards and can't create enough teams, you lose.
