Rosetta: Second Edition *PRE-ORDER*
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Jono Naito |
| Publisher | DVC Games |
| Players | 2-5 |
| Playtime | 25-25 mins |
| Suggested Age | 8 and up |
ETA Q3 2026
Rosetta is an experiment in the power and creativity of the players and how they communicate. The game is cooperative, and chock full of elements designed to try and help in what seems like an impossible task: Translating a mysterious glyph from a dead civilization.
One player sets up the puzzle and tries to guide players with new and invented symbols, while the rest debate and understand them, crafting theories of meaning that drive towards success.
This is an experience that relies on our desire to be understood, and while it may not be for everyone, it has a variety of openness and challenge you won't find anywhere else.
