Roll Through the Ages: The Late Bronze Age (Import)
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
Designer | Matt Leacock |
Publisher | Pegasus Spiele |
Players | 2-4 |
Playtime | 60 mins |
Suggested Age | 8 and up |
Honors | |
Expands |
Note: This game is in German.
Roll Through the Ages: The Late Bronze Age, an official print-and-play expansion later published by Pegasus Spiele, consists of additional rules and a new score sheet. The new rules add four developments (Preservation, Smithing, Shipping, Commerce) and change the cost and reward of five other developments (Medicine, Religion, Granaries, Architecture, Empire).
Trading between players is now a base rule, and a player who completes the "shipping" development can build ships that will allow resource conversion.
Roll Through the Ages: The Late Bronze Age increases both the game's playing time and the level of interactivity between players.