Pick-a-Seal
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
Designer | Torsten Landsvogt |
Publisher | Jolly Thinkers |
Players | 1-5 |
Playtime | 15mins |
Suggested Age | 8 and up |
Similar to |
Pick-a-Pig Pick-a-Dog Pick-a-Polar Bear |
Pick-a-Seal features the same gameplay as Pick-a-Polar Bear, but without the two variants of Pick-a-Polar Bear. An individual game supports 2-5 players, while combined they support up to eight players.
Game Play
To set up the game, lay out 30 cards in a grid (49 cards with 6-8 players) and give one card face down to each player. Each card has five attributes, with each attribute having two states: large/small, with/without a raised arm, orange autumn/blue winter background, with/without goggles, and with/without canned fish. Someone shouts "Go!", then everyone looks at their card in hand. Players then start grabbing cards from the grid and stacking them in hand. The card grabbed must be identical to the top card in hand or differ from that top card in only one way. Thus, as you grab cards, the attributes of that top card will keep changing, forcing you to look for matches in new ways.
Once a player thinks he can't grab any more cards, he yells "Stop!" The round ends, and all players check their card stacks. If someone made a mistake when grabbing cards, that player keeps none of the cards gathered that round. If the player who stopped the round made no mistakes, he earns an extra card. If, however, he stopped the round when he could have collected more cards, then he loses all the cards he's collected during this round.
To set up for the next round, give each player a new face-down card and fill in the holes in the grid. When the deck runs out, complete that round, after which the game ends. Whoever has collected the most cards wins!