Oceans of Fire
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Rob Beyma |
| Publisher | Compass Games |
| Players | 1-5 |
| Playtime | 120-900 mins |
| Suggested Age | 10 and up |
Oceans of Fire is Rob Beyma's design of the conflict that raged in the Pacific from 1941 to 1945. This large, but playable, game features six countersheets covering the forces of Japan, the US and the Commonwealth forces that fought in this theater during WWII, as well as those forces of the various other nations that were engulfed in the conflict that enflamed the Pacific.
Oceans of Fire accurately reflects the spread of the conflict from Japan's starting home areas to across the Pacific at the start of the game. Eight turns cover the entire conflict, with some scenarios being shorter duration. Counters generally represent divisions or brigades for land units, generic air points for air assets, and 1-2 named capital ships (and their escorts) for naval vessels. Cards are included as an optional variant that reflect many of the historical events (e.g. Stillwell's Chinese forces, Japanese night naval proficiency, etc.) that add additional flavor to the game with little additional overhead.
