La Habana
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
Couldn't load pickup availability
Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer | Reinhard Staupe |
| Publisher | Igiari |
| Players | 2-4 |
| Playtime | 45 mins |
| Suggested Age | 10 and up |
| Honors |
In Havana you acquire victory points by constructing buildings, available as tiles displayed on the table. To take a building you must pay its requirements - some combination of money, workers and building materials. More difficult combinations yield more victory points.
Furthermore, not all of the available buildings on the table are ripe for the taking, as only the ones on the right and left hand border of the 2 rows of buildings are available for selection.
The game's core mechanic revolves around identical decks of 13 cards for each player, of which only 2 are played per round. But in addition to the card's function, the numerical combination of cards played is important (e.g. a card with a value of 3 and 4, result in the value 34) as the player with the lowest combined number acts first.
So not only is the start player constantly changing, but it is also possible that a planned action cannot be taken, as another player has already used the same role. Not all roles are exclusive, so the turn order will also determine whether your "half of all pesos in the middle" is half of eight, or half of four (if a player before you played the same card). Some roles allow you to tax others or steal from them, and some cards defend against this, so it's not all just collecting pieces in a solitary manner. Some combinations require the presence of an architect, so you must choose whether to use one of your two card spots for him. Other cards add different twists. What and when to choose, who to hurt, and what you're aiming for, make up the game's main decisions.
These different ideas make Havana its own game even if some of it is familiar. It's shorter and lighter than many similar games, as well.
COMPONENTS:
80 building materials
10 colored building materials (10 each) in the colors
red, yellow, brown, blue
40 gray building materials (debris)
1 fabric bag
36 buildings
4 sets of 13 action cards
4 player aids
60 coins
36 1s and 24 3s
15 workers
CARD SIZE AND AMMOUNT:
For 4 players per player: 13 role cards + 2 players aids
Total: 60 cards.
Mayday's Euro Card Sleeve (59 MM X 92 MM)
