Hot Lead
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Reiner Knizia |
| Publisher | Bitewing Games |
| Players | 2-5 |
| Playtime | 20 mins |
| Suggested Age | 8 and up |
Lead the undercover investigation against five criminal groups to gather enough evidence to convict them. However, if you investigate too aggressively, the criminals will smell a rat and go dark!
In each round of Hot Lead, criminal cards are displayed in a column equal to the number of players. Players then make their bid by simultaneously revealing an investigator card from their hand. The highest investigator bid takes the criminal card closest to the deck, the second highest takes the second closest, and so on. These cards are worth points equal to their face value (0-5).
Gather enough evidence on one criminal organization to convict them when the game concludes after ten rounds; in game terms, by having exactly three of a suit, you earn 10 bonus points. Ten bonus points are also awarded to those who acquire criminal cards of all five suits. If you investigate too aggressively and grab the fourth card of a suit, those criminals will sense a rat and you'll scare them underground, thereby losing all of those cards. The player with the most points at the end of the game wins.
—description from publisher
