Hooop!
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
Couldn't load pickup availability
Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
Designer | Adam Kałuża |
Publisher | REBEL.pl |
Players | 2-4 |
Playtime | 20 mins |
Suggested Age | 7 and up |
Note: This is the English Edition
In Hooop!, players need to move their frogs to the opposing player's lilypads, with the first player to do so winning the game. These frogs don't jump wild and free, however, as they must take a bridge that spans adjacent lilypads in order to move. And not only are the frogs semi-lame, but they're also extremely clumsy. After each jump – or "jump", as it were – the bridge used by that frog falls into the lake.
The lilypads are set up in a square or pyramid, depending on the number of players in the game, with one bridge between each pair of adjacent lilypads. On a turn, a player either moves one frog from one lilypad to an adjacent one (removing the bridge after doing so, except for the bridge to a player's home, which can never be removed) or places one bridge on the board to connect two lilypads. If a frog lands on an occupied space (other than a player's home), the frog already on that space must jump away in a direction of the active player's choosing, removing the bridge used; if that frog lands next to another, then the process repeats. If a frog cannot jump away when encroached upon due to a lack of bridges, then the initial jump is illegal and the active player must take another action.
Each player has four action cards that can be used once each game to place two bridges, jump without needing a bridge, remove an additional bridge, or take an extra jump. Get all your frogs into the other players' homes, with at least one frog in each location, and you win.