Hochspannung (German Import)
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Maureen Hiron |
| Publisher | AMIGO |
| Players | 2-6 |
| Suggested Age | 10 and up |
Try to rid yourself of cards quickly in Hochspannung! Distribute the deck evenly among all the players, then lay out one card face up to start the discard pile. Each player takes four cards from the personal deck in hand, and they can draw more cards from it at any time — which may or may not be helpful.
Each card shows a multiplication problem in its center, along with two individual digits in each corner. When the game begins, each player races to complete the multiplication problem on the top card in the discard pile, e.g. 6x9, then play a card on it that has in its corner a number that matches either the first or second digit of the product, in this case 5 or 4. This newly played card has a multiplication problem of its own, and someone will play a matching card on it, etc. Whoever plays all the cards in their hand and personal deck first wins.
