No matter race, creed, gender, or empire – each child of Gamedor is born with an affinity to one of The Four Suits: Card, Meeple, Die, or Token. In Love and War these suits are absolutely meaningless, but in Game, well, they mean everything. A true leader uses their cards, and any means necessary, to gain the favor of other heroes of the land. Can you best the other Lords of Gamedor and build the biggest party of Heroes?
The objective of Heroes and Tricks is to be the Player to win the most tricks (there by having the most Heroes) in the game. Each Trick is lead by a Hero card that defines the target suit and color, dramatically changing the play dynamic of typical trick taking games. Players then play into the trick, but only see the last played card and need to use deduction, item play, and hand management to win the most tricks.
Heroes and Tricks is played without a game surface as trick playing is managed through a special deck box that provides trick and hero sections.
Standard Play is a single round, but an Extended Play of Heroes and Tricks is played over three rounds.