Flip Voyage
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Steven Aramini |
| Publisher | Write Stuff Games |
| Players | 1-4 |
| Playtime | 45 mins |
| Suggested Age | 12 and up |
| Expansion | Flip Voyage: Fantastic Discoveries Mini-Expansion |
Flip Voyage is a flip-and-write game that takes players on a voyage through the fantastical world of Jules Verne’s 20,000 Leagues Under the Sea, featuring a standard poker deck to drive a sandbox style of game play and dry erase player boards to track your progress.
In the game, Captain Nemo has set forth a challenge to his most prized crew members, you among them. Earn the most notoriety and you will inherit his great legacy! Each player takes command of their own bare-bones replica of the infamous Nautilus submarine, exploring a map filled with dangers and rewards. Each turn, you will flip over three cards, assigning one to determine your destination, one to give an order to your crew, and one to execute that order. Conduct science experiments. Engage in warfare. Embark on undersea adventures. Liberate the oppressed. Along the way, you’ll have opportunities to build powerful upgrades to improve the efficiency and capabilities of your sub. Additionally, the game includes Nemo’s Challenge cards and character cards with unique starting resources and special items.
The game features a dual-purpose track: from one end you will track notoriety and from the other end you will track leagues traveled. When these two tracks converge, the end game is triggered.
For solo players, the game includes a dedicated solo mode with a win-loss condition called Farragut’s Pursuit, in which you will battle wits with a clever commander who is hunting you. You’ll need to adjust your strategy throughout the game to stay one step ahead of him.
—description from the designer
