Fear of the Dark *PRE-ORDER*
Game details
- Designer Damir Debanic
- Players 1Best: 1
- Play time 15–25min
- Age 14+
- BGG rating ★ 7.1/ 10
- BGG rank #19727
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Damir Debanic |
| Publisher | InterHuman |
| Players | 1 |
| Playtime | 15-25 mins |
| Suggested Age | 14 and up |
ETA Q1 2027
Fear of the Dark is a solo push-your-luck board game with tile placement and a horror theme.
Inspired by one of the primal fears, it places you in an unknown location without any tangible threat except being alone in the dark with only a limited number of matches in your pocket. The only other resource is your common sense, but like the matches, it is in short supply and tends to deplete too fast.
To win, you cannot be too cautious, as all your matches will run out, and soon after, the loss of common sense will leave you stranded in the dark, and unable to move (losing the game). You must take risks and move forward until you find that last door that does not have any room behind it, leading you to freedom.
The gameplay is divided into two modes:
- Playing with a lit match, you can use your cards to perform actions (moving, exploring or searching) or use their more advanced abilities that will use up that card permanently (loss of common sense).
- Playing without a lit match is much worse, as each card played is used up permanently as you slowly lose the ability for stable thought in the dark.
-description from designer
