Catch 33 *PRE-ORDER*
Game details
- Designer Keith A. Smith
- Players 2–4
- Play time 30–45min
- Age 8+
- BGG rating ★ 7.4/ 10
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Keith A. Smith |
| Publisher | Buddypal Games |
| Players | 2-4 |
| Playtime | 30-45 mins |
| Suggested Age | 8 and up |
ETA Q1 2027
Catch 33 is a dice based, flicking dexterity game using a ramp and two dice. It's typically 2 player head-to-head but can be played in teams.
Slide the first of your dice up the ramp to try and make it land in the cup. If you get the first shot in the cup, try to get the second one in, to add to your score. If both make it in the cup, add them together for your score and also set out a "defender post" on one of the four dots on the playfield. If your opponent knocks your post over on their turn, you get three points and get to reset it. If you accidently knock your own post over, it simply comes off the board. Getting four posts on the court is an instant win.
If your first die lands in the cup, and your second die lands outside the cup, but they land on the same numbers (two 1's,2s or 3s), you can chance it. Take the die outside the cup and shoot it again for more points... beware though, if you miss the "chance shot", then you score 0 points, thereby losing the points in the cup.
Scoring with double 1's ( snake eyes) scores 2 points, but also limits your opponent to one shot on their next turn (so the opponent's scoring opportunity is limited to one die, only if it lands in the cup, and no chance for a defender post).
