Banditos
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
Couldn't load pickup availability
Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
Designer | Sean Scott Garrity |
Publisher | Baksha Games |
Players | 2-6 |
Playtime | 90 mins |
Suggested Age | 12 and up |
Expansion | Banditos: Hippies and an Armored Truck |
In 1982, Mexico's economy collapsed, and the government's response was to centralize the banks and devalue the peso. (This much, at least, is true...)
In the game world of Banditos, the Mexican people responded poorly to these changes, resulting in a decrease in effective security and an increase in creative accounting at the new Banco de Mexico. Once some of the "alternatively principled" people in the land of opportunity heard about this, they looked south of the border for their ventures.
You will play one of several American characters making runs into Mexico to pull bank heists. You will need to acquire vehicles, weapons, seed money, and maybe even some inside information to make it all happen.
The first player to get his character home with the equivalent of one million US dollars wins.
Players can acquire cards (vehicles etc.) by drawing them each turn, by buying them from other players, or by stealing them from the discard pile.
Doing anything deemed illegal, however, will bring "heat" to your character (if you steal from the discard pile or pull a heist,) or your vehicle (if you steal gas or pull a heist,) or Mexican cities (if you pull a heist.)
It's up to you as a player to manage your risk and decide how desperate you are to acquire what you need versus how much heat you currently have.
If you have the guts to try a risky heist, it'll either pay off or you'll land in a Mexican jail and have to play catch-up.