Armadillo (German Import)
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Rudi Biber |
| Publisher | AMIGO |
| Players | 2-6 |
| Playtime | 20 mins |
| Suggested Age | 8 and up |
Note: This game is in German. For a preview, English rule can be found here.
In Armadillo, you want to rid yourself of cards as quickly as you can through luck and smart choices over which armadillos — I mean, dice to roll each round.
Each player starts the game with ten cards randomly numbered from 1 to 20, as well as two chips. On a turn, roll whatever combination of the six dice you like, with the two blue dice being numbered 1-3, the two yellow 4-6, and the two red 7-9. If the sum of the rolled dice matches a numbered card you have in hand, discard it! Of course, if someone else has that number, they discard it, too. You can spend chips to raise or lower the rolled number, and if you spend four chips, you can discard any card!
Wait, four chips? Yes, any time you don't discard a card on your turn, you gain a chip from the pool. The round ends as soon as someone empties their hand, and everyone else scores 1 point per card still in hand. Whoever has the fewest points after three rounds wins.
