Designers |
Jens Drögemüller Helge Ostertag |
Publisher | Capstone Games |
Players | 1-4 |
Playtime | 60-150 mins |
Suggested Age | 12 and up |
Accessories |
Gaming Trunk - Acrylic overlays for the Gaia Project player board |
Reimplements | Terra Mystica |
Honors |
2018 Spiel der Spiele Hit für Experten Recommended 2018 Nederlandse Spellenprijs Best Expert Game Winner 2018 Nederlandse Spellenprijs Best Expert Game Nominee 2018 Jogo do Ano Nominee 2018 International Gamers Award - General Strategy: Multi-player Nominee 2018 Goblin Magnifico Nominee 2017 Meeples' Choice Nominee 2017 Golden Geek Board Game of the Year Nominee 2017 Golden Geek Best Strategy Board Game Nominee 2017 Golden Geek Best Solo Board Game Nominee |
Additional Info |
220308/gaia-project
http://boardgamegeek.com/boardgame/220308/gaia-project/forums/63
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Crunchy, chewy, brain melting....whatever you call games that give your brain a workout, this is one of the best. 'Do a thing to uncover a thing to get more things' is what this is about and it does it so well.
The game has very little randomness so it's a very deep strategic game that will keep you engaged play after play. Each of the factions has a different approach so you'll have unique experience every time.
The solo mode is brilliant and most importantly very easy to run so you spend more time focusing on your engine.
HIGHLY recommended!
Compared to its predecessor, Gaia Project shifts the game’s focus away from the map and towards the newly introduced tech tree/track/space cults?.
The harsh competition permeating Terra Mystica’s map and cult tracks feels significantly less pronounced here. Instead, the mechanical puzzle plays an even bigger role but it has also been made more interesting by some clever additions, such as the more involved power management system.
Gaia Project still shares so much of Terra Mystica’s DNA that I do enjoy it quite a bit. However, I am a little sad that my favorite aspects of the original game have somewhat fallen by the wayside here.
This game is one of the greats. You need to have an overarching plan, but also to be mindful of the tactical opportunities. On top of this, the solo mode is super elegant and easy to handle, letting you focus on your own game.
GP's tech tracks are such a big improvement over Terra Mystica's cult tracks. Great big strategic, open info/zero luck game. Deep & thinky, and the variety of of factions make this super interesting, satisfying, and replayable.
It burnt my brain but it was soo good!
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Wonderful art craft for children. My daughter loved it.