GiftTRAP (Import)
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer | Nick Kellet |
| Publisher | GiftTRAP Enterprises |
| Players | 3-8 |
| Playtime | 60 mins |
| Suggested Age | 8 and up |
| Honors |
Note: This game is multi-language including English
GiftTRAP won a special Spiel des Jahres prize in 2009, and was voted "Best Party Game of the Year" by Games Magazine in 2008, proving that while buying real gifts can be traumatic, giving virtual gifts to find out how people really feel is heaps of fun. Be prepared for some surprises!
It's a conversation starter that will get you and your friends talking about things that matter. Unlike other party games you don't need skills in drawing, acting or trivia, so it works well when you have a crowd of mixed ages/skills.
GiftTRAP is played over a series of rounds. Each round has the following steps:
- DEAL - deal random gifts from one of the 5 packs of gifts. Packs have similar monetary value.
- SHOP - think about how to match these gifts to the players.
- GIVE - give one of these gifts to each player (using gift tokens).
- GET - choose which gifts you want yourself (using get tokens: Ok, Good, Great & No Way).
- REVEAL - show people what you wanted and see what you were given by each player.
- SCORE - the giver and the receiver score for each gift (the giver gets GIVING points, the receiver gets GETTING points).
The first to reach the end of both the Giving and Getting tracks is the winner.

