Impact City Roller Derby
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Chris Adkerson Tom Anders Thomas Grimstad |
| Publisher | Game Salute |
| Players | 2-4 |
| Playtime | 120 mins |
| Suggested Age | 12 and up |
Impact City Roller Derby ( ICRD ) is a fast paced board game for 2 or 4 players based on flat track roller derby.
Game play is done by moving your team of 5 roller derby girls around the board trying to get your Jammer to pass more opposing derby girls than your opponents Jammer.
Games should take between 90 minutes to 2 hours if you play all the possible Jams. The game uses strategic movement of your players to pass or block opposing players. A variety of dice (D6, D8, D10 and D12) are used to determine the success of key moves but dice rolling is kept to a minimum during a turn (normally moving all 5 players should only require 0 to 3 dice rolls).
In addition, each lap of the track the coach (ie you) will have a hand of 3 special move cards which will give you options for special offensive or defensive plays straight from normal flat track derby play (like a Leg Whip or Hip Check). There are also Foul cards which allow you to risk breaking the rules to give your team a key advantage, however the referee might catch you and send you to the penalty box.
Game play was kept true to the rules for the sport of flat track roller derby, while also trying to make the game fast paced and fun.
