Blue Penguin *PRE-ORDER*
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Tobia Botta |
| Publisher | Naivina |
| Players | 2-5 |
| Playtime | 15-15 mins |
| Suggested Age | 8 and up |
ETA Q3 2026
In Blue Penguin, each player tries to attract the cutest penguins, and the smaller they are, the cuter they are. The problem is that little penguins always follow the bigger ones.
To set up, place the color cards on the table in this order: blue (1-12), purple (13-24), red (25-36), orange (37-48), yellow (49-60), then place the corresponding cuteness value cards under the colors in this order: 2, 1, 0, -1, -2. Deal each player two penguin cards from the deck as their hand; penguin cards go from 1-60.
The start player in the round plays a penguin card face up, then each other player does so in turn, with everyone refilling their hand to two cards after playing. Whoever plays the highest card collects all of the penguins, then leads the next round. (In a two-player game, each player plays two cards before a winner is determined.) Continue additional rounds until all of the penguin cards have been played. Each player then calculates their score based on the color of the cards they collected. Whoever has the mots cuteness points wins.
As a variant, you can shuffle the cuteness value cards and lay them out in a random order.
