Whoosh: Bounty Hunters
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer | Theo K. Mavraganis |
| Publisher | Artipia Games |
| Players | 2-8 |
| Playtime | 10 mins |
| Suggested Age | 8 and up |
Whoosh: Bounty Hunters is a fun, fast-paced reaction game in which players try to capture monsters and collect bounty.
Each player has a face-down pile of cards in front of them with weapons and spells. Three monster card piles are at the center of the table, each with a revealed card in front of it. Each monster requires a different combination of weapons or spells or both to be captured. The players, one by one, reveal cards from their piles. As soon as the cards revealed by all the players meet the requirements of one of the monsters, they must quickly place their hand on it. The first player to do so captures it and gets to score its points. If a player tries to capture a monster without all the requirements met, they get a negative point instead.
After each attempt to capture a monster, a new card is revealed in its place. When a pile runs out of monster cards, the game is over and the player with the most points wins.
