Yeti in the House (Import)
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Naotaka Shimamoto |
| Publisher | itten |
| Players | 2-10 |
| Playtime | 15-45 mins |
| Suggested Age | 6 and up |
Prologue
Yeti has come down from the mountains and is now in hiding in your house. He doesn’t want to be found but secretly wishes someone would come and search for him. So he leaves behind a photograph as a clue about where he might be. The search squad must find him based on the photograph. The four little pieces of Yeti in the House make your room look nothing like ordinary with the hide-and-seek game.
How to Play
The player playing as the Yeti hides the Yeti meeple and the footprint tokens.
Take a picture of the place where the Yeti's hiding. You can process the photo however you like.
The players playing as the Search Squad checks the photo and makes a guess about the hiding place without moving away from the search point.
The Search Squad wins if it guesses the Yeti's hiding place correctly. If the Search Squad finds a footprint instead, then the Yeti wins.
