Seas of Fortune
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Markku Heljakka Petter Ilander Jussi Wallenius |
| Publisher | Tactic |
| Players | 2-4 |
| Suggested Age | 8 and up |
Seas of Fortune is a family game about ships racing around Northern Europe, trying to find the best deals. The players are merchants overseeing each journey their ship makes. They try to guide their ships to the most advantageous cities, and find the best crews to sail them. Each successful unloading of goods in a city earns the player silver, and the game ends on the round someone reaches 100 silver marks.
The game is set in 16th century Europe, and revolves around choosing the best routes for your ship, finding the best crews to get there the fastest, and planning for the future. Loading Cards are revealed to show what products are available in which cities, and Unloading Cards show which cities are buying what products. A further future card of both kinds is also revealed, to show the players what's coming. Old cards go out at the end of a round, and new ones come in instead.
Each round all players choose a new crew for their ship. The first player token rotates over the rounds, and the last player is stuck with the only crew that is left. Each card shows a movement number, and an expertise either in coastal sailing or open sea. However, the choice of crew is not always obvious; the lowest movement number will move first, and the highest moves last. Any ties are solved with the first player token. During a turn, a player can freely move their ship between ports, load it for a fee and unload it for a reward. The faster a ship reaches a port for unloading, the greater the profit will be. The player with the most money when the game ends, wins!
