Paul Koenig's Market Garden: Nijmegen Bridge
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
Couldn't load pickup availability
Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer | Paul Koenig |
| Publisher | Victory Point Games |
| Players | 2 |
| Playtime | 50 mins |
| Suggested Age | 12 and up |
Paul Koenig’s Market-Garden is a series of small-format, competitive introductory-level wargames covering the critical first three days of Operation Market-Garden, where the Allies attempted to seize a series of bridges in Holland and end WWII before Christmas. Each game in the series covers a separate bridge: Arnhem, Eindhoven, and Nijmegen. As a player, you must command your German or Allied forces so as to capture key objectives on the board while keeping your casualties down (and your opponent’s casualties up).
Nijmegen Bridge is the third and final game in the Market-Garden series, covering the events happening at this vital river crossing from September 17th-19th, 1944. The central Nijmegen sector of the attack crossed an arm of the Rhine that could not be bridged easily. If the US 82nd Airborne failed to capture the Nijmegen cross, the advance of XXX Corps would be checked and Operation Market-Garden would fail.
With plenty of decision making and Optional Rules to extend gameplay and realism, the Allied advance into Germany hangs in the balance at Nijmegen Bridge!
Game Data:
Complexity: 3 on a 9 scale
Solitaire Suitability: 8 on a 9 scale
Unit scale: Each unit is 1 company to regiment, each hex is 0.6 kilometers, each (day) turn is about 4.5 hours, and each (night) turn is about 10 hours.
