Rumblebots
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Michele Piccolini |
| Publisher | DV Games |
| Players | 2-4 |
| Playtime | 60 mins |
| Suggested Age | 12 and up |
There is no trace of humans anymore. Only plants, animals, and sentient machines continue to roam the Earth. They constantly seek energy and technological advances. The Bots were created for one unique purpose: FIGHTING!
Rumblebots is a deck management card game inspired by Auto Battler video games. Assemble your group of fighting robots (Bots) and launch them into the arena. The last one left standing will be the winner!
Rumblebots is divided into six rounds, each consisting of two phases: Build and Battle. In the Build Phase, you assemble new Bots, adding them to your deck. Choose synergistic Bots, recycle obsolete units, level up to build ever more powerful machines, or push your luck with an aggressive, yet risky plan made by an army of simple automatons. In the Battle Phase, one team attacks and one team defends in a series of clashes. Bot decks fight each other in an almost “automatic” way. Whoever becomes Champion is challenged by the following team. The last Champion in the game wins the battle and gets powerful crystals to improve their Workshop and level up their Bots.
The last team of Bots standing during the Showdown wins!
-description from publisher
