The Curse of the Black Dice
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Delivery and Shipping
Delivery and Shipping
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Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer | Alexander Lauck |
| Publisher | Board&Dice |
| Players | 2-4 |
| Playtime | 20 mins |
| Suggested Age | 8 and up |
The Curse of the Black Dice is a pirate-themed dice game driven by a random mission generator and four possible mission types. The missions are generated by rolling a handful of black dice to determine the difficulty of each part of the mission. By rolling their own player dice and with the help from the pirate crew, the players try to get at least the same amount of dice to each mission part to fulfill this part. Each part grants rewards and penalties, and each mission has another endgame trigger condition: Each mission gives a reward if the crew fulfills it and punishment if they don't. What's more, if pirates don't fulfill the mission, they also risk that the next part of mission will be more difficult because of the curse of the black dice. In the end, only the player who has captured the most amount of gold wins — that is, if the ship doesn't sink and take all players to the bottom of the ocean with it.
Sail together to find treasures, board ships, plunder villages, or even kill the mighty Kraken...and betray the other players when they don't expect it. There can be only one winner, but all players can lose together!
