Cerebria: The Card Game
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
István Pócsi Frigyes Schőberl |
| Publisher | Mindclash Games |
| Players | 2-5 |
| Playtime | 15-30 mins |
| Suggested Age | 14 and up |
Cerebria, the Card Game focuses on occasions when the landscape of your mind interacts with the world and other people. In this turn based card game the players build their Mindsets, filling it up with Bliss or Gloom Emotions. The outside world is represented by the Impulse, a dynamically changing pool of available Emotion cards. Whenever the Impulse is emptied of Emotions, each player’s Mindset is scored, granting Bliss or Gloom Identity Fragments. The goal of the game is to collect enough Fragments to fully develop the Identity.
The deck consists of 96 Emotion cards. Each Emotion can be played either into the Mindset or for its effect. Emotion effects can interact with other Mindsets, other players’ hands, the Impulse, or even other Emotion effects by cancelling them.
The game ends if one of the players manages to build a fully single-minded (Collecting 8 or more of one type of Fragment) or a balanced personality (Collecting 5 or more of both Fragment types).
—description from the publisher
