Tiger Stripes
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer | Isabel duBarry |
| Publisher | Game Salute |
| Players | 2-4 |
| Playtime | 10 mins |
| Suggested Age | 5 and up |
Tiger Stripes is a quick and exciting game for 2-4 players ages 5 and up. Your tiger has no stripes! Earn them by hunting for food or searching for valuable jewels. Players do this by choosing either a "Hunt for Food" card or a "Search for Jewels" card. The "Hunt for Food" cards include various animals worth a number of stripes. Monkeys let you add one stripe to your tiger, snakes add two, deer add three and boars add four. However, this deck contains several "Give One Stripe to Any Tiger" cards, so don't push your luck too far.
On the other hand, players may choose a "Search for Jewels" card. These cards contain various numbers of jewels worth one point each. These add directly to your score. This deck also includes some "Take a Jewel Card from Another Tiger" cards.
When a tiger gains all ten of its stripes, the game is over. Players count up how many points they have from jewels, then subtract two points for each missing stripe. The player with the highest score wins. Tiger Stripes enhances basic math skills in a fun and engaging way.
