Zura (Import)
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Inon Kohn |
| Publisher | Agie Games |
| Players | 2-4 |
| Playtime | 20-30 mins |
| Suggested Age | 8 and up |
| Honor | 2018 5 Seasons Best Portuguese Family Game Nominee |
Note: This game includes German, Spanish, Dutch, Portuguese, Italian and English instruction.
Every year at the Summer Solstice, all the adults of Zura take their teenagers on a journey of initiation into their long standing heritage of guardians of the balance. This journey is arduous and lasts for many days. Their destination is the mystical oasis called Tzerzura, in the heart of the desert that lies beyond the mountains. Back home the village elders, too wary to travel, watch over the children. One night though, the elder notice that the stars stopped shining, without the stars in the firmament, their sons and daughters cannot hope to find their way back across the desert. So the elders tell their grandchildren about the legend of the Tzerzurians. Now they must ask the young children to embark on a journey to find these legendary Tzerzurians.
In Zura, players are the children that venture into the far reaches of the land to find the Tzerzurians, that will make the stars shine once again for their parents to find the way back from the desert. To do so, players will attempt to play as many travel cards of the same type as they can. The more cards they play, the better are the chances they will find the Tzerzurians. On their journey they might find other beings they aren't looking for but who, by chance, were entrapped in the middle of that mystical mess!
—description from the publisher
