Battle Merchants
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer | Gil Hova |
| Publisher | Minion Games |
| Players | 2-4 |
| Playtime | 120 mins |
| Suggested Age | 10 and up |
In a faraway land, the Elves, Dwarves, Orcs, and Hobgoblins stand on the brink of war. After years of failed peace negotiations, they have finally decided to take up arms and stand ready to fight – which is great news for you because you'll be selling them their weapons.
Battle Merchants is an economic game set in a fantasy land in which players manufacture four different weapons, then sell them to various warring races. Demand for each type of weapon differs throughout the game, but a well-crafted weapon will last longer.
On each turn, players can forge weapons, sell a weapon, upgrade craft (to build better weapons), or take a Kindom Card (for special powers); for players with a high-enough level of craft, a fifth action is available: forge and sell a weapon in the same turn. Players earn money by selling weapons, and it's permitted (nay, encouraged!) to sell your weapons to both sides of the same battle. The game takes place over four seasons in one game year. At the end of each season, the races fight with the weapons that the players sold. Weapons are at risk of being destroyed in battle, and surviving weapons earn money for surviving. After all, someone has to get paid to sharpen all of those weapons...
At the end of the game, the player with the most money wins.
