Medievallons
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Coen Balkestein |
| Publisher | Gigamic |
| Players | 2-5 |
| Playtime | 30-40 mins |
| Suggested Age | 8 and up |
The beloved monarch has died, creating a power vacuum. Players compete to establish three guilds and dominate the capital to claim the crown. Choose guilds wisely, each with unique powers, for a strategic and fast-paced battle. Can you outwit your rivals and seize control?
In Medievallons , fight to be the first to establish 3 guilds and harness their powers to dominate the capital and claiming the kingdom! With 13 unique guild cards, players must balance strengthening their own position with disrupting others. A quick, strategic game lasts about 30 minutes.
Players draw a guild card each turn and must decide: play it for a powerful effect but lose it, establish a new guild at risk of attack, or add members to protect it but slow progress. The goal is to establish 3 guilds, each made of three matching cards. If a guild drops below three members due to interference, its cards return to the player’s hand.
The game ends when a player completes their third guild and claims victory.
–description from the publisher
