Colt Express: Bandits - Tuco
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer | Christophe Raimbault |
| Publisher | Ludonaute |
| Players | 2-5 |
|
Playtime
|
30-60 mins
|
| Suggested Age | 10 and up |
|
Expansion For
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Each one of the six Colt Express: Bandits expansions allows the players to compete against the game itself, which is operating under the rules of that particular expansion. A new story is told each time as every expansion creates a specific goal and new actions for the bandit played by the game. That bandit may win, and if that happens, all the players lose. Thus you need to work together against this "bot", while keeping in mind that in the end, there is only one winner — the richest bandit, of course.
In the Tuco expansion, Tuco does not want to meet the Marshal, his former friend, against whom he bears a grudge.
Tuco's Fire and Punch hit all the possible targets, included Belle. The Swap action swaps Tuco and the Marshal's places, while Tuco's Marshal action takes the Marshal away from Tuco. If a player plays an action that brings the Marshal to the same location as Tuco, he receives a Wanted token (worth $500). At the end of the game, Tuco's loot is worth $250 per bullet he has shot.
—description from the publisher
