ManaSurge
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer | Frank Sronce |
| Publisher | Daily Magic Games |
| Players | 2-6 |
| Playtime | 20-45 mins |
| Suggested Age | 14 and up |
ManaSurge is a competitive magical card game in which dueling wizards fight for possession of the mystical World Crystal, a valued relic among magic users that grants immense power to whichever wizard wields it. You are one of the many wizards who have come to claim the stone, but gaining control of the stone won’t be an easy task.
This free-for-all magical showdown pits 3-5 wizards against each other over a series of rounds. Each round is a magical duel between all the wizards, which includes six different types of magic: Blades, Fireball, Frost Wave, Lightning, Quake and Metamagic. These magic types will aid wizards in their duel.
Players take turns casting an initial spell that will set the rule for the round, set the rank other players must beat, and earn them a potential Shard (VP). Players then take turns playing cards of equal or higher rank from their hands to the table; if they match the spell suit, they place a Shard on that card. The round ends when a player can no longer play a valid card from their hand. The player that could not play a card returns any Shards on their played cards back to the center, then takes card damage equal to the amount of Shards that are still on cards. All other players then take the Shards on cards they played to their Victory Pool. The player who played the last card gets a bonus Shard.
When a player takes damage, they draw cards from the deck equal to the amount of damage and place them face down in front of them. If they ever accumulate 5+ damage, they immediately discard their hand and a Shard, then take their damage cards in to their hand.
The game ends when one player has 10 or 12 Shards (depending on whether you have five or three/four players).
