The Establishment: Inner Workings of a Secret Cabal *PRE-ORDER*
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Manda Shafer |
| Publisher | DPH Games Inc |
| Players | 3-5 |
| Playtime | 60-120 mins |
| Suggested Age | 13 and up |
ETA Q3 2026
A card-based, story-driven roleplaying game about a secret society controlling the future of a space-faring humanity.
Combining the best elements of a roleplaying game with the benefits of a card game, The Establishment's story-driven, card-based play requires no game master so all players can participate, making it perfect for both RPG newbies and advanced gamers. Like most roleplaying games, players do not complete points-based objectives to win—the goal is to lead the faction and achieve a fitting end to the story.
The game is played over four rounds. Players choose a path they agree with using storyline cards. Players debate, make deals, and support others by playing influencers. A society card, representing the whims of society, may swing the story's direction.
—description from the designer
