Tehradim: Gold and Steel *PRE-ORDER*
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Brandon Byrnes |
| Publisher | DGS Games |
| Players | 2-4 |
| Playtime | 30-60 mins |
| Suggested Age | 10 and up |
ETA Q3 2026
Tehradim: Gold and Steel is a deck building game set in the World of Faelon. Take the role of a Patron by building influence, outwitting your rivals, and becoming the most powerful Patron in the Free City.
The objective of the game is to score the most victory points by the end of the game. You can achieve this by buying new cards to upgrade your Player Deck, and interacting with your opponents to slow their progression.
Unlike other deck-builder card games your hand is laid out in front of you on your player board in a Timeline from 1-5. Each turn the card in the 5th position is discarded and the remaining cards each progress one position in the timeline granting the player resources corresponding to their position.
Play proceeds until the first player exceeds 50 victory points and then each other player will get 1 final turn to try and get the highest score.
—description from the publisher
