Minutes to Midnight: The Board Game *PRE-ORDER*
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Zack Stevens |
| Publisher | Upper Deck Entertainment |
| Players | 2-6 |
| Playtime | 30-120 mins |
| Suggested Age | 14 and up |
ETA Q4 2026
Minutes to Midnight: The Board Game is a negotiation game for two to six players. Each player takes on the role of an evil mega-corporation with a secret plan to destroy to world (and one back-up plan). Each player additionally starts with one billion dollars in seed money and six pawns to place in areas of vital influence: Technology, Agriculture, Weapon production, and more. Use your pawns to collect resources in these industries, or move them up through voting to the higher layers of power, eventually entering the secret Inner Circle and gaining access to forbidden technologies.
Once in the Inner Circle, you can activate and reveal your Master Plan to try to end the world! However, the other players get two turns to try and undo your plan.
Seems straightforward, but everyone else is trying to do the same thing, with different hidden plans. Rise quickly and unleash your plan first to end the world.
—description from the designer
