JumbleJack *PRE-ORDER*
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Emanuele Briano |
| Publisher | Alderac Entertainment Group |
| Players | 4-8 |
| Playtime | 30-45 mins |
| Suggested Age | 10 and up |
ETA Q3 2026
JumbleJack is a high-energy deduction party game wrapped in a cursed pirate ritual. Each player is a member of a villainous pirate crew with a hidden identity determined at the start of the game. Every crew member has a unique combination of Hat, Hook, Cape, and Sword. The goal is to dress the JumbleJack to match the player it is handed to, and hope the curse doesn’t land on you.
The player holding the JumbleJack Doll is safe from accusation. Each round, players debate, accuse, and read each other while tracking who has what. When the table is ready, everyone chants “JUM… BLE… JACK!” and points to decide who will face the ritual.
The chosen player receives the Doll, and the current holder may add or remove one accessory before passing it along. The target must reveal just enough information to survive, but cannot lie about what is shown. Bluffing, memory, and timing all shape the outcome.
If the Doll matches a player’s secret identity exactly, they are cursed and lose, while everyone else survives. To win, avoid being the match. If the game reaches its final ritual, everything comes down to one last call where one player survives… or everyone else does.
—description from the publisher
