Arborea Rewild *PRE-ORDER*
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Mark Tuck |
| Publisher | Alley Cat Games |
| Players | 1-2 |
| Playtime | 10-15 mins |
| Suggested Age | 14 and up |
ETA Q2 2026
Rewild is a tile-laying game for one or two players in which you take on the role of villagers in the world of Arborea, carving out and protecting ecosystems so that young animals can flourish and thrive.
Each turn, you place square, quartered tiles into your growing ecosystem tableau. Each quarter of the tile represents a habitat, and the tiles are placed off-set so that smaller empty squares are created between them. Once one of these empty squares is created, players may fill it with a scoring token and place a creature meeple on top.
At the end of the game, score points for each creature equal to the value on the point token multiplied by the adjacent habitats that match the creatureโs colour. Players also score for unused villagers (which can be used to alter which scoring token is taken), and for having large connected habitats.
-description from developer
