Midnight Legion: Portal of Life (SC)
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Delivery and Shipping
Delivery and Shipping
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Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Aaron Emmel C. Aaron Kreader |
| Publisher | Studio 9 Incorporated |
| Players | 1-2 |
| Playtime | 30 mins |
| Suggested Age | 12 and up |
Portal of Life is the final gamebook in the Midnight Legion trilogy. However, it can be played as a stand alone or following book 2, The World Reborn, and book 1, Operation Deep Sleep.
The Midnight Legion: Portal of Life is an interactive story where you decide what happens next. Solve puzzles, recover lost memories, and utilize combat, stealth, or sixth sense and diplomacy. It is a highly advanced, color illustrated gamebook with control over your character and world. An interactive story is combined with combat, strategy, puzzles, diplomacy, stealth and role playing elements. Collect information, knowledge, and goods from the world around you to advance your character.
The world that has replaced it is alien and savage, but filled with wondrous new life. In the last remaining Midnight Legion base a computer controls technology that can destroy it or help it to thrive. If you’re strong enough you can defeat the agent who betrayed your mission. If you’re clever and skilled enough you can solve the base’s puzzles and outwit its traps. But even then you will still need to confront the sentient, possibly deranged computer itself. What it can tell you depends on how much you are willing to sacrifice to regain the memories you have lost.
