OverDrive
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Rob Burman Matt Gilbert |
| Publisher | Mantic Games |
| Players | 2 |
| Playtime | 60-90 mins |
| Suggested Age | 14 and up |
It’s time to hit the arena, Coach! Draft your team and get ready to face-off in one of six different action-packed game modes. Pass the bomb, capture the flag or fight to become king of the hill - but knowing when to unleash your players’ powerful OverDrive move will be key to coming out on top. Whatever you do, don’t go down without a fight!
OverDrive features an exciting drafting mechanic that means you never quite know what Players you’ll have on your team each game. Take it in turns to choose the Players you want in your roster to create your dream team before heading into the arena. Advanced drafting rules open up even more tactics as both Coaches vie for their favourites!
On their turn a Coach activates one of their players and moves them around the arena to try and score or knock out an opponent. Dice rolls are required for tests, like Slams or Dodges.
The game ends after 8 Rushes (turns) or if one Coach reaches eight points. {layers win the game by reaching eight points or having the highest score at the end of eight Rushes (turns).
OverDrive features an innovative tug of war scoring system that means the lead can quickly pass between Coaches. A good turn can mean you’re suddenly back in the game, while poor tactics can give your opponent the edge.
