Bouba/Kiki
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Delivery and Shipping
Delivery and Shipping
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Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Jonathan Chaffer |
| Publisher | Grand Gamers Guild |
| Players | 2-6 |
| Playtime | 20-45 mins |
| Suggested Age | 14 and up |
Bouba/Kiki is a cooperative communication game based on the psychological Bouba/Kiki Effect, which is the finding that people tend to make the same associations between sounds and shapes, irrespective of their language or culture. For example, people will tend to associate the nonsense word bouba with a rounded shape and kiki with a spiky shape.
The cards in Bouba/Kiki display a nonsense word on one side, and a simple illustration on the other. In the basic game, you are faced with a set of three of these words and one shape, and must decide which word goes best with the shape. Points are earned by choosing the same target as your teammates.
The game contains six scenarios that expand on this idea, each containing five missions that gradually increase in difficulty and complexity. Each scenario presents a different communication-based setting, such as spacefarers making contact with an alien race, spirit mediums looking into the beyond, or toddlers playing together at a nursery.
—description from the publisher
