Orbita *PRE-ORDER*
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Geonil |
| Publisher | 25th Century Games |
| Players | 2 |
| Playtime | 15-15 mins |
| Suggested Age | 8 and up |
ETA Q3 2026
Orbita is a tactical two-player card game of planetary influence and precise timing. Players are rival astronomers, tracking the movement of four planets whose power shifts as their positions change in orbit.
Each round, players play 1–3 cards of a single planet type to move its marker along the orbital track. The planet in the higher position wins the round, and the player who moved that planet claims all the cards played. Because the order of cards in your hand can never be changed, every turn demands careful hand management and precise timing.
Here’s the twist: victory comes from winning by just the right margin. When one player can no longer play, the players compare their collections for each planet. For each planet, the player with fewer cards must surrender them to their rival for points. Winning by too much can backfire, so success depends on balancing short-term wins with long-term control across all planets.
—description from the publisher
