Wakanda
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer | Charles Chevallier |
| Publisher | Blue Orange Games |
| Players | 2 |
| Playtime | 15 mins |
| Suggested Age | 8 and up |
Every one hundred moons, members from different tribes gather to sculpt new totems. The totems they create represent the values of their family, village, courage and culture. The tribe that makes the most prestigious totem poles wins the contest...
In Wakanda, players compete to create valuable totem poles, but the value of the poles is determined as much by where they stand as by what's in them. Each player starts the game with three headdresses. Six of eight village tiles are placed in a row, with three of the tiles tilted 90º to show that they're out of play; each tile has a unique scoring rule on it, and that rule will apply for all of a player's totem poles if he acquires that tile.
On a turn, a player first draws one totem pole from the bag; the game includes 21 totem pole pieces: one eagle, two chiefs, three tomahawks, four animal skins, five teepees and six suns. The player then either places one of his totem pole pieces on an available village tile OR places one of his headdresses on an existing totem pole to claim it; in the latter case, he places this tile in front of himself and tilts the next village tile in line (if any) to make it available for play.
Once all six poles have been claimed, the players tally their score based on the rules on their tiles, e.g. score 3 points per animal skin on all of your poles or score 2 points per piece for your tallest pole. High score wins.
